← Russell 3000 cross-section

TTWO TAKE TWO INTERACTIVE SOFTWARE INC

Trailing twelve months to 2026-06-30 · as filed 2026-08-07, not restated
Technology

Scale

Market cap
$43.0bn
Revenue TTM
$6.7bn
Net income TTM
$-320m
Free cash flow
$338m
Composite score
30.0
Sector rank
#268

Valuation

P / E
EV / EBITDA
1,249.7
EV / sales
6.5
FCF yield
0.78%
Earnings yield vs 10-yr
-5.47pp

Earnings yield vs 10-yr compares what the business earns per pound invested against the 4.73% a 10-year US Treasury note pays for no equity risk. Negative means you are paying up front for growth not yet delivered.

Quality and growth

Net margin
-4.8%
EBITDA margin
0.5%
ROE
-8.9%
ROIC
-3.8%
Revenue growth
15.3%

Insider activity, last 90 days

Net open-market
$-130.04m
Buyers
0
Sellers
9

Open-market purchases and sales only. Grants, option exercises, gifts and shares withheld for tax are excluded: they are how people are paid, not what they think.

What management said

Sales of Grand Theft Auto products generated 12.8% of our net revenue for the three months ended June 30, 2026. Such console revenue comprised 41.8% of our net revenue for the three months ended June 30, 2026. Net revenue from digital online channels comprised 98.3% of our net revenue for the three months ended June 30, 2026. Further, as a result of the platform fees associated with online game sales, our mobile net revenue generally generates a lower gross margin percentage than our Console or PC revenue. The decrease was primarily driven by lower Net Bookings from our Grand Theft Auto series and Color Block Jam partially offset by higher Net Bookings from NBA 2K . …TAKE TWO INTERACTIVE SOFTWARE INC, 10-Q, period ended 2026-06-30, filed 2026-08-07

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